Last week was DIGITAL CITIZENSHIP WEEK!!!
Digital Citizenship is a concept that helps parents and educators understand what children should know and understand in order to use technology appropriately. Not only is it a way to prepare children for a society full of technology, but digital citizenship can also insure that your child creates a digital footprint that can be leveraged for college and career success.
Common Sense is a non-profit organization that is dedicated to helping kids thrive in a world of media and technology. They provide unbiased information, trusted advice, and innovative tools to help them harness the power of media and technology as a positive force in all kids’ lives. The organization has three web portals depending on your point of view: Common Sense for Parents; Common Sense for Educators; and Common Sense for Advocates. Below is just a sampling of some of the tools you can find on these sites. Try them…they are great resources to help our scholars become responsible digital citizens!
Device-Free-Dinner Toolkit. Here are some great tools that you can use to get those devices turned off during dinner so you can have some quality family time.
Social Media Primer. Here is a great resource for learning how to navigate…and how to help your child navigate….social media platforms.
Digital Dilemmas. Here are some fictitious scenarios, based on real-life stories, to spark a conversation at home with your children about digital citizenship.
Parent Q&As. Here is a site that contains some wonderful Q&As from parents–providing guidance and advice about how to manage your child’s digital citizenship.
Video Game Reviews. This is one of the best resources I’ve seen on how to determine if the video game your child wants to play is right for him/her.
Family Media Agreements. Below are links to grade-level agreements you can use to raise good digital citizens.
Glossary. Here’s a link to a glossary of digital media terms that parents can use to get more familiar with the digital tools their children might be using.